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    Nerf des boss t11 au 4.2

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    Nerf des boss t11 au 4.2 Empty Nerf des boss t11 au 4.2

    Message  Invité le Mer 25 Mai - 9:07

    Voici un copier collé des nerf apportés aux boss pour la 4.2


    Dungeons & Raids : Bastion of Twilight

    * The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
    * Removed one of each type of Bound elemental from the Ascendant Council chamber.
    * Arion : Chain Lightning damage has been reduced.
    * Cho’gall : Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    * Cho’gall : Corrupting Crash and Depravity •Halved the amount of Corruption they give to 5 from 10.
    * Cho’gall : Corrupted Bite effect caused by Blood of the Old God reduced.
    * Cho’gall : Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    * Cho’gall : Debilitating Beam damage has been reduced by 20% to 6,400.
    * Cho’gall : The duration of Twisted Devotion has been reduced by 25%.
    * Dragon Siblings : Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
    * Elementium Monstrosity : Electrical Instability damage has been reduced.
    * Feludius : Damage due to being Frozen while Waterlogged has been reduced.
    * Halfus : Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    * Halfus : Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    * Halfus : Shadow Nova base cast time has been increased.
    * Ignacious : Rising Flames now increases damage by 3% per stack, down from 5%.
    * Terrastra : Harden Skin now increases Physical damage dealt by 20% (down from 100%.)


    Dungeons & Raids : Blackwing Descent

    * Atramedes : Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    * Atramedes : Modulation no longer causes Sound in normal difficulty.
    * Atramedes : Sound given by Sonar Pulse has been reduced to 3 (from 5.)
    * Chimaeron : Health reduced by 20% and melee damage reduced by 10%.
    * Chimaeron : Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
    * Drakeadon Mongrel : Time Lapse no longer stuns.
    * Drakeadon Mongrel : Frost Burn silence is now 3 seconds.
    * Dwarven Kings : Whirlwind no longer drops threat.
    * Dwarven Kings : Execution sentence now deals damage only.
    * Dwarven Kings : Shield of Light absorption now reduced.
    * Magmaw : Damage and hit points reduced by 20%.
    * Magmaw : Lava Parasites have been diminished
    * Magmaw : Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    * Magmaw : Mangled Lifeless no longer instantly kills, and damage has been reduced.
    * Magmaw : Parasitic Infection has been decreased.
    * Maloriak : Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    * Maloriak : Aberration stacking damage buff decreased.
    * Maloriak : Prime Subjects no longer fixate, and are no longer immune to taunt.
    * Nefarian : Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    * Nefarian : Blast Nova cast time increased.
    * Nefarian : Chromatic Prototype Health reduced 20%.
    * Nefarian : Electrocute damage reduced 30%.
    * Nefarian : Fewer Animated Bone warriors spawn.
    * Nefarian : Magma Stacking debuff effect reduced 75%.
    * Nefarian : Nefarian health and melee damage reduced by 20%.
    * Nefarian : Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    * Nefarian : Onyxia health and melee damage reduced by 20%.
    * Nefarian : Shadowflame Barrage damage reduced 20%.
    * Nefarian : Tail Lash damage reduced 50%.
    * Omnotron Council : Barrier absorb amount increased by 100%.
    * Omnotron Council : Increased the cooldown on Power Conversion (Converted Power chance).
    * Omnotron Council : Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, ArcaneAnnihilator damage, has all been reduced by 20%.
    * Omnotron Council : Flamethrower damage has been reduced by 40%.
    * Omnotron Council : Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.


    Dungeons & Raids : Throne of the Four Winds

    * Al’Akir : Acid Rain now stacks every 20s (up from 15s.)
    * Al’Akir : Electrocute now pulses every 1s (up from 0.5s.)
    * Al’Akir : Feedback duration increased to 30s (from 20s.)
    * Al’Akir : Health, damage, and Wind Burst damage have all been reduced 20%.
    * Al’Akir : Lightning and Lightning Rod recast time has been increased.
    * Al’Akir : Lightning Strike friendly chain damage has been halved.
    * Al’Akir : Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
    * Conclave of the Four Winds : Gathering Strength cast time has been increased.
    * Conclave of the Four Winds : Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    * Conclave of the Four Winds : Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    * Conclave of the Four Winds : Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.


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    Nerf des boss t11 au 4.2 Empty Re: Nerf des boss t11 au 4.2

    Message  Invité le Mer 25 Mai - 9:50

    Faut qu'on le tombe avant la 4.2 ! Ce sera tout naze après.......
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    Nerf des boss t11 au 4.2 Empty Re: Nerf des boss t11 au 4.2

    Message  Invité le Mer 25 Mai - 10:20

    m'en fou moi tant que ça tombe ^^

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    Nerf des boss t11 au 4.2 Empty Re: Nerf des boss t11 au 4.2

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